Second Earth Whitepaper V1
  • Second Earth Metaverse
    • Vision
    • Games
    • D-Run
    • Phases
      • P1: Genesis
      • P2: Pastoral
      • P3: Making
      • P4: Country
      • P5: War
      • P6: Prosperity
      • P7: Eternity
  • GENESIS CARD
  • ⚙️MECHANISM
    • Mechanism
    • Areas
    • Birth
    • Death
    • Survival
    • Skills
    • Wear and Tear
    • Warranty Period
    • Recycling
    • Time
    • Transportation
    • Weather
    • Ownership
  • 🎮PLAY
    • Play
    • Earth Alliance
    • Forces
    • Main Roles
    • Skin
    • Blind Box
    • Strengthen
    • Mission
    • Basic Resources
    • Land
    • Ocean
    • Territorial Air
    • Making
    • Buildings
    • Adventure
    • Organization
    • Country
    • Alliance
    • City
    • Army
    • War
    • Gambling
    • Competition
    • Business
    • Social Contact
    • Shareholding System
    • Object Creation
    • AI Creation
    • Content Creator
  • 🚀ECONOMY
    • Economy
    • FT
    • NFT
      • Genesis Card
      • Oasis Citizenship Certificate
      • Land
      • Blueprints
      • Building
      • Production Tools
      • Means of Transportation
      • Manufacturing Tools
      • Weaponry
      • Accessory
      • Bionic Humans
      • Others
    • DeFi
    • Supply
    • Marketplace
    • Regional Trade
    • Treasury
    • Regulatory Mechanism
    • Economic Model
  • 💵EARN
    • Earn
    • Play and Earn
    • PGC to Earn
    • DeFi Earn
    • RIV to Earn
    • Others
  • DAO
  • ROADMAP
    • ⚫2021
    • 🔘2022
    • ⚪2023
    • ⚪2024
    • ⚪2025
    • ⚪2026
    • ⚪2027
  • Team
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  1. Second Earth Metaverse

Vision

Vision of SE: To build a great metaverse where mind and body can be placed.

In order to accomplish this grand vision, we will integrate technologies such as VR, AR, AI, cloud, e-commerce, games, DeFi, NFT and smart blockchain, and build a virtual reality system meeting people’s demand for activities such as entertainment, social contact, finance, tourism and shopping to realize the efficient interconnection of the virtual and the real.

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Last updated 2 years ago