Second Earth Whitepaper V1
  • Second Earth Metaverse
    • Vision
    • Games
    • D-Run
    • Phases
      • P1: Genesis
      • P2: Pastoral
      • P3: Making
      • P4: Country
      • P5: War
      • P6: Prosperity
      • P7: Eternity
  • GENESIS CARD
  • ⚙️MECHANISM
    • Mechanism
    • Areas
    • Birth
    • Death
    • Survival
    • Skills
    • Wear and Tear
    • Warranty Period
    • Recycling
    • Time
    • Transportation
    • Weather
    • Ownership
  • 🎮PLAY
    • Play
    • Earth Alliance
    • Forces
    • Main Roles
    • Skin
    • Blind Box
    • Strengthen
    • Mission
    • Basic Resources
    • Land
    • Ocean
    • Territorial Air
    • Making
    • Buildings
    • Adventure
    • Organization
    • Country
    • Alliance
    • City
    • Army
    • War
    • Gambling
    • Competition
    • Business
    • Social Contact
    • Shareholding System
    • Object Creation
    • AI Creation
    • Content Creator
  • 🚀ECONOMY
    • Economy
    • FT
    • NFT
      • Genesis Card
      • Oasis Citizenship Certificate
      • Land
      • Blueprints
      • Building
      • Production Tools
      • Means of Transportation
      • Manufacturing Tools
      • Weaponry
      • Accessory
      • Bionic Humans
      • Others
    • DeFi
    • Supply
    • Marketplace
    • Regional Trade
    • Treasury
    • Regulatory Mechanism
    • Economic Model
  • 💵EARN
    • Earn
    • Play and Earn
    • PGC to Earn
    • DeFi Earn
    • RIV to Earn
    • Others
  • DAO
  • ROADMAP
    • ⚫2021
    • 🔘2022
    • ⚪2023
    • ⚪2024
    • ⚪2025
    • ⚪2026
    • ⚪2027
  • Team
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  1. MECHANISM

Wear and Tear

Continue to use or get a new one?

Equipment and buildings will wear out over time and require to be maintained by resources consumption. Items that are damaged but not destroyed can consume resources for repairs.

PreviousSkillsNextWarranty Period

Last updated 2 years ago

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